NRC Bibliography

by Moya K. Mason




Agres, Carol, Magid Igbaria, and Dana Edberg. (1997). The Virtual Society: Forces and Issues. The Information Society: An International Journal, Vol. 14, No. 2.

 

Abstract

 

This paper presents a conceptual research framework for investigating virtual societies. As this subject area is relatively new to the research world, this paper presents a framework for studying virtual societies. To date, much of the relevant research has been in the area of telecommuting or teleworking. But, the changes to peoples' lives that may be a result of the movement to virtual societies encompass far more than alterations to the way we perform work in the future. The framework portrays the driving forces and the issues related to the study of this ensuing societal form. A review of the driving forces and issues of the virtual society stimulated the development of the research framework. It identifies technology as the enabler that is paving the way for society to be transformed to virtual communities, but does not dwell solely on the technology. Our endeavors focus on identifying the critical forces and issues within a global context in order to provide a foundation for future research.

 

Agres, C., D. Edberg, and M. Igbaria. (April-June 1998). Transformation to Virtual Societies: Forces and Issues. The Information Society, 14, No. 2, p. 71-82.

 

Abstract

 

This article presents a conceptual research framework for investigating virtual societies. As this subject area is relatively new to the research world, this paper presents a framework for studying virtual societies. To date, much of the relevant research has been in the area of telecommuting or teleworking, but the changes to people's lives that may be a result of the movement to virtual societies encompass far more than alterations to the way we perform work in the future. The framework portrays the driving forces and the issues related to the study of this ensuing societal form.

 

A review of the driving forces and issues of the virtual society stimulated the development of the research framework. It identifies technology as the enabler that is paving the way for society to be transformed into virtual communities, but does not dwell solely on the technology. Our endeavors focus on identifying the critical forces and issues within a global context in order to provide a foundation for future research.

 

Anderson, Terry, and Heather Kanuka. (Sep 1997). On-Line Forums: New Platforms for Professional Development and Group Collaboration. Journal of Computer-Mediated Communication, Vol. 3, No. 3. 

 

Abstract

 

This study evaluated the output, level of participation and perceptions of effectiveness and value among participants in a virtual forum. Twenty-three experts in the field of adult education and community development were invited to participate in a three-week interactive session using a WWW-based, asynchronous computer conferencing system. Data gathered through surveys, interviews, transcript analysis and on-line discussion revealed that this technology has relative advantage for organizers and sponsors, but is perceived by most users as being less satisfying than face-to-face interaction. The on-line forum was found to be observable, trialable and relatively easy to use (compared with existing tools), indicating that this innovation has potential to become a widespread medium for continuing professional education.

 

Aoki, Kumiko. (1994). Virtual communities in Japan, paper presented at the Pacific Telecommunications Council Conference. Available at http://www.vcn.bc.ca/sig/comm-nets/aoki.txt

 

Abstract

 

In recent years, virtual communities have proliferated thanks to the converging technologies of telecommunications and computing. In the United States, numerous virtual communities exist in the form of bulletin boards, newsgroups, computer conferencing, etc. and have been expanding its scope beyond the national boundaries. But, those virtual communities originating in the United States carry heavy American-biased culture which members often take for granted because of the long history of domination in developing computer networks by American organizations. As examples of alternative virtual cultures, this paper presents major virtual communities in Japan, which originated in Japan and mainly sustained by people in Japan.

 

The convergence of telecommunication and computer technologies has enabled networking of people regardless of their geographical and temporal differences. The scope of such computer networks has been expanding exponentially since the first extensive comp uter network, ARPANET, was created in 1968 by the Advanced Research Projects Agency of the U.S. Department of Defense (now DARPA, the Defense Advanced Research Projects Agency). Now its successor, Internet, comprises 1.7 million computers in more than 125 countries (Stix, 1993); most of them at universities, government agencies and companies.  As such computer networks have

expanded beyond the small communities of scientific researchers and been applied in a variety of fields such as education and business, communication through such computer networks is beginning to alter the ways in which people interact with one another in formal and informal ways.

 

Araki, I. (1998). An Approach to the Information Space and On-the-Line Interaction. International Sociological Association (ISA).

 

Abstract

 

Computer networks have introduced and added various new dimensions to life and society, especially in the realm of information. Among others, the so-called virtual community being formed in information space is a crucial topic for sociological study. However, the term might be a kind of metaphor of "real community," which sociologists have long studied. If so, it is necessary to clarify its nature and difference from that of real world as a theoretical matter in sociology, and to develop appropriate ways of analyzing those phenomena as a new reality. The task here is to present a conceptual framework for approaching the information space and a method for analyzing information exchange processes and the relationships between participants in the community on the electronic network.

 

Arrow, Holly, Jennifer L. Berdahl, Kelly S. Bouas, Kellina M. Craig, Anne Cummings, Linda Lebie, Joseph E. McGrath, Kathleen M. O’Connor, Jonathon A. Rhoades, and Ann Schlosser. (1995-1996). Time, Technology and Groups: An Integration. Computer Supported Cooperative Work, Vol. 4, No. 2/3, p. 253-261.

 

Abstract

 

A conclusion to this special journal issue (see Abstracts) comparing the relative effectiveness of computer-mediated communication (CMC) and face-to-face communication (FTF) in small work groups. The experiments reported found that communication medium had substantial and pervasive effects on the patterning of group interactions, development of group identity, establishment of participation and influence hierarchies, and the approach to and results of the group efforts. These effects changed over time, and different media effects evidenced varying patterns depending on the particular aspect of group interaction, development, and/or performance. Both CMC and FTF combined different advantages and disadvantages, and it is argued that the effectiveness of a particular communication form must be related to the specific conditions and goals of the group.

 

Aycock, Alan. (1995). Technologies of the Self: Foucault and Internet Discourse. Special issue, Journal of Computer-mediated Communication, Vol. 1, No. 2.

 

Abstract

 

While some have argued that computing via the Internet offers a vision of freedom and a shared humanity, others have claimed with equal vehemence that it may become the instrument of global surveillance and personal alienation. Foucault's notion of self-fashioning (souci de soi) exemplifies both sides of this debate, since fashions may both be imposed and freely chosen. To present a Foucauldian perspective on fashioning of self online I use instances of recent postings to the Usenet news group rec.games.chess. Key aspects of self-fashioning that I identify include romantic and modernist images of interior experience, the importance of keeping your "cool," the discussion of techniques designed to improve skill or strength, and the purchase and use of chess computers as icons of mastery. Finally, I consider some implications of this Foucauldian approach for future research on Internet self-constructions.

 

Bajan, P. (1998). New communities, new social norms? Studia Psychologica, Vol. 40, No. 4, p. 361-366.

 

Abstract

 

New information and communication technologies (ICT), like Internet, hypermedia or mobile communication, critically influence the ways we work, live, communicate or behave. The article presents research opportunities for social scientists exploring the social norms issues of human behavior as well as interesting outcomes published by Western researchers of computer mediated communication and virtual communities.

 

Barak, A. (Fall 1999). Psychological applications on the Internet: A discipline on the threshold of a new millennium. Applied and Preventive Psychology, Vol. 8, No. 4, p. 231-245.

 

Abstract

 

The rapid developments in computers and information technology over the past decade has had an impact on psychology, which has moved in this context from local computer applications to network applications that take advantage of the Internet. This article critically reviews various psychological applications in use on the Internet, with special emphasis given to their promises and advantages as well as to their shortcomings and problems. Specifically, 10 types of psychological Internet applications are reviewed: information resources on psychological concepts and issues; self-help guides; psychological testing and assessment; help in deciding to undergo therapy; information about specific psychological services; single-session psychological advice through e-mail or e-bulletin boards; ongoing personal counseling and therapy through e-mail; real-time counseling through chat, web telephony, and videoconferencing; synchronous and asynchronous support groups, discussion groups, and group counseling; and psychological and social research. Following a discussion of ethical and related concerns, a call is voiced for intensive research and international brainstorming.

 

Barbatsis, Gretchen, and Kenneth Hansen. (Sept 1999). The Performance of Cyberspace: An Exploration Into Computer-Mediated Reality. Journal of Computer-Mediated Communication, Vol. 5, No. 1.

 

Abstract

 

This phenomenological enquiry into cyberspace examines the concept of space and metaphor, explaining ‘cyber’space as a figurative term and a figurative space, as something projected as a shared mental concept. Reception theory is used to theorize this figurative space as an ideational object constituted by a ‘text-reader’ relationship. The performance of ‘cyber’space is described as a self-reflexive ideation about meaning making itself, and examined as discursive, liminal, and transformative. Examination includes examples from e-mail, chat, and 3D conference systems.

 

Barnes, Sue, and Leonore M. Greller. (April 1994). Computer-Mediated Communication in the Organization. Communication Education, Vol. 43, No. 2, p. 129-142.

 

Abstract

 

Examines the use of computer-mediated communication (CMC) and computer-supported cooperative work (CSCW) in organizations. The introduction of CMC and CSCW applications - eg, e-mail, computer conferencing, groupware, group decision support systems, and media spaces - alters the flow of information exchange within an organization and between organizations, and creates different channels of and methods for communication. CSCW is used with electronic data interchange (EDI) to enable reproduction and manufacture of computer-aided designs. The combination of CSCW and EDI has enabled computer-aided designs to be transmitted worldwide and reproduced through computerized machinery. Other EDI applications, eg, Just-in-Time and Quick Response, have enabled the creation of electronic partnerships among suppliers, producers, distributors, and retailers. Benefits and consequences associated with the use of these technologies are discussed.

 

Barrett, E., and V. Lally. (Mar 1999). Gender differences in an on-line learning environment. Journal of Computer Assisted Learning, Vol. 15, No. 1, p. 48-60.

 

Abstract

 

This paper focuses upon the use of Computer Mediated Communication (CMC) in a specific learning context by a small community of postgraduate (MEd) distance learners and their tutors. Content analysis of on-line dialogues was used to investigate learning and socio-emotional behaviour within this community. The data presented suggests that men and women took distinctively different roles in the on-line learning environment, Most significantly, the cognitive and metacognitive (learning) content of on-line seminar contributions by men and women was found to be similar, but their social and interactive behaviour was significantly different. In particular, it was found that within a formal on-line learning environment men sent (on average) more messages than women; they wrote messages which were twice as long as those sent my women; and made more socio-emotional contributions than women. Women, however, were found to contribute more 'interactive' messages than men. This paper concludes that the application of CMC technology to a specific learning context may reproduce Sender differences within a learning community.

 

Baym, Nancy K. (1995). From Practice to Culture on Usenet.  Sociological Review Monograph, p. 29-52.

 

Abstract

 

Usenet distributes thousands of topically oriented discussion groups, reaching millions of readers worldwide. Newsgroup participants often create distinctive subcultures, which have been all but ignored in scholarly work in computer networks and computer-mediated communication. Illustrated is how usenet discourse can operate as a culture-creating force, and how practice theory can be used to approach usenet cultures, with a deep analysis of one message in the group "rec.arts.tv.soaps." This group, which discusses TV soap operas, is one of the most prolific on usenet. The use of a single message demonstrates the potential of all usenet talk as a locus of cultural meaning. The claims made here about such meanings in rec.arts.tv.soaps are grounded in ethnographic research on this group during 1993-1995.

 

Baym, N. (1995). The Performance of Humor in Computer-Mediated Communication. Journal of Computer-Mediated Communication, Vol. 1, No. 2.

 

Abstract

 

There has been very little work on humor in computer-mediated communication (CMC). Indeed, the implication of some CMC work is that the medium is inhospitable to humor. This essay argues that humor can be accomplished in CMC and can be critical to creating social meaning on-line. The humor of the Usenet newsgroup rec.arts.tv.soaps (r.a.t.s.), which discusses soap operas, is analyzed. The method combines user surveys with message analysis to show the prevalence and importance of humor in r.a.t.s. Close analysis of five exemplary humorous messages shows how the group's humor arises from the juxtaposition of close and distant readings of the soap opera, which place the participants in close relationships to one another, and distance them from the soap opera's writers and producers. Group solidarity is also created as participants draw extensively on previous messages to ground their own humor. Humor is also shown to be a primary mechanism for the establishment of individuality, as participants combine the shared meanings and play with the shared parameters of the group in idiosyncratic ways.

 

Baym, Nancy K. (1996). Agreements and Disagreements in a Computer-Mediated Discussion. Research on Language and Social Interaction, Vol. 29, No. 4, p. 315-345.  

 

Abstract

 

Examines agreements and disagreements in 1 computer mediated discussion group, constraining them with what is known about those activities in oral conversation and letters. This discussion group is a hybrid between mass and interpersonal communication. The medium is discussed, and agreements and disagreements in a Usenet newsgroup are examined. Group members were interviewed, and responses were collected to 2 sets of survey questions. Information about events and participants were collected, including how many people participated, how many messages there were and other macrolevel information. Results show agreements appears to be easier to perform whereas disagreement requires more strategic mitigation. Differences between the way these activities are done orally or in letters are noted. In both agreements and disagreements, quotation is ubiquitous: there were fewer secondary assessments than one might expect, and there is pervasive elaboration. Agreements further differ from their oral and epistolary counterparts in their frequent use of reasoning and qualification. Nest to quotation with reference, the most common feature of both agreements and disagreements was elaboration.

 

Beller, Michal, and Ehud Or. (Dec 1998). The Crossroads between Lifelong Learning and Information Technology: A Challenge Facing Leading Universities. Journal of Computer-Mediated Communication, Vol. 4, No. 2.

 

Abstract

 

Technology-Mediated Learning and Distance Learning (TML/TMDL), and particularly asynchronous learning through the Internet, are becoming major vehicles for fulfilling the needs of Lifelong Learning (LLL). A hybrid model of studies using technological means is leading to the development of a new pedagogy of learning and teaching. Various new models of higher education are evolving in North America and around the globe, in response to LLL needs and to the new opportunities that are becoming available through the integration of learning technologies. These models are described and discussed in this paper, for the benefit of those who are interested in or are partners to higher education, and in particular the policy makers. Traditional universities can adopt some of these models, while other models may call for the creation of new types of institutions of higher education. Most institutions will find that a joint effort is necessary for reaching the critical mass required for providing their educational system and their faculty with a generalizable, scalable and sustainable TML solution. Creating such coalitions will turn out to be a challenge in and of itself.

 

Berdahl, Jennifer L., and Kellina M. Craig. (1995-1996). Equality of Participation and Influence in Groups: The Effects of Communication Medium and Sex Composition. Computer Supported Cooperative Work, Vol. 4, No. 2/3, p. 179-201.

 

Abstract

 

The relative impact of computer-mediated communication (CMC) and face-to-face communication (FTF) on group participation and influence levels is examined in a study of seven weekly meetings of 30 FTF and 30 CMC groups, testing the effects of group communication medium and sex composition. CMC groups were perceived by participants (119 undergraduate psychology students) as more gender-centralized during the first meetings, though perceptions of the CMC and FTF groups converged during the latter six meetings. The predictions of three popular theories commonly employed to study the effects of sex composition on group interaction (proportional, expectation states, and social role theory) were tested, and results provided little support for their assumptions. Results also challenged the presumption that participation and influence are synonymous. Influence was perceived as most centralized in the CMC majority-male groups and FTF majority-female groups. In CMC groups, the minority gender was perceived as having increased influence while no such trend was observed in the FTF groups. Directions for future research are discussed.

 

Berthold, Michael, Fay Sudweeks, Sid Newton, and Richard Coyne. (March 1997). Clustering on the Nets: Applying an Autoassociative Neural Network to Computer-Mediated Discussions. Journal of Computer-Mediated Communication, Vol. 2, No. 4.

 

Abstract

 

ProjectH, a research group of a hundred researchers, produced a huge amount of data from computer mediated discussions. The data classified several thousand postings from over 30 newsgroups into 46 categories. One approach to extract typical examples from this database is presented in this paper. An autoassociative neural network is trained on all 3000 coded messages and then used to construct typical messages under certain specified conditions. With this method the neural network can be used to create "typical" messages for several scenarios. This paper illustrates the architecture of the neural network that was used and explains the necessary modifications to the coding scheme. In addition several "typicality sets" produced by the neural net are shown and their generation is explained. In conclusion, the autoassociative neural network is used to explore threads and the types of messages that typically initiate or contribute longer lasting threads.

 

Blanchard, A. and T. Horan. (Fall 1998). Virtual communities and social capital. Social Science Computer Review, Vol. 16, No. 3, p. 293-307.

 

Abstract

 

Putnam has developed a theory of social capital to explain the effect of decreasing community participation and civic engagement on declining institutional performance. Subsequently, there has been much speculation as to whether emerging virtual communities can counteract this trend. The authors apply the findings of computer-mediated communication and virtual communities to the networks, norms, and trust of social capital and also examine the possible effects of virtual communities on the privatization of leisure time. They conclude that social capital and civic engagement will increase when virtual communities develop around physically based communities and when these virtual communities foster additional communities of interest Through a preliminary analysis, the authors identify potential communities of interest including education, exchange of general community information, and opportunities for government and political participation They conclude.with a discussion of current trends and research needs.

 

 

Breen, Marcus. (Sep 1997). Information Does not Equal Knowledge: Theorizing the Political Economy of Virtuality. Journal of Computer-Mediated Communication,

Vol. 3, No. 3.

 

Abstract

 

This paper argues that causation theory has a role in discussions about knowledge in the virtual context. Drawing on cultural studies, it suggests that the fragmentation of rational knowledge in the postmodern world has produced a focus on information that is unaware of its history. A knowledge gap has been produced that needs careful consideration by those people and institutions advocating the use of virtual technologies. Virtuality is about a politics of convenience, where contemporary knowledge is characterized by two modes of action: mathematics and marketing. The paper suggests that contemporary capitalism fits well with this type of knowledge. It argues that other ways of conceptualizing causal relationships between information-knowledge are necessary in the virtual world.

 

Brignall, Wells. (1999). The Internet as a Tool for a Community: Virtual Citizens and the New Technocracy. Society for the Study of Social Problems (SSSP).

 

Abstract

 

Discussions on the Internet as a possible tool for an improved democracy have centered on using Internet technology to further the exchange of communication between citizens, the possible implications of voting online, and increased political involvement through Internet use. Focus here is on individuals having a virtual Internet town meeting. Individuals online have almost complete autonomy in many Internet areas, with little incentive to feel responsible for their actions or to the community. There is no social contract with other individuals, and because of the loss of the traditional interaction ritual, individuals lack the ability to use other valuable communication cues in understanding the tone of a conversation. Some of the possible impacts of a democratic Internet model are discussed. Since there is no model currently in use, some assumptions are made regarding how such models might develop. Some possible theoretical implications of Internet use and voting are also explored.

 

Bordia, Prashant. (Jan 1997). Face-to-face versus computer-mediated communication: A synthesis of the experimental literature. The Journal of Business Communication, Vol. 34, No. 1, p. 99-120.

 

Abstract The findings of published experimental studies (n equals 18) that compared face-to-face and computer-mediated communication (CMC) are synthesized. The literature is pulled together by way of 10 propositions, each presented with the supporting evidence. In general, discussions on CMC take longer, produce more ideas, and have greater equality of participation. There is reduced normative pressure and poorer comprehension of the discussion in CMC. Findings regarding quality of performance, uninhibited behavior choice shift, attitude change, and evaluation of communication partner are not definitive. Factors limiting the internal and external validity of these studies are also discussed

 

Bordia, P., N. DiFonzo, and A. Chang. (Feb 1999). Rumor as group problem solving: Development patterns in informal computer-mediated groups. Small Group Research, Vol. 30, No. 1, p. 8-28.

 

Abstract

 

There is a dearth of research focusing on developmental changes in computer-mediated communication groups. In this study, developmental patterns in 14 informal groups on computer-mediated networks were analyzed using the Group Development Observation System. Results indicated marked similarity between the patterns found with the CMC groups in this study and those reported in the literature on face-fo-face groups. The findings were in agreement with recent longitudinal research that has noted similarities in the two types of group communication overtime.

 

Bruckman, Amy. (Jan 1996). Finding One's Own Space in Cyberspace. Technology Review, Vol. 99, No. 1, p. 48-54.

 

Reviewed by David Silver

 

In this fascinating essay, Bruckman challenges notions of Internet violence (cyberporn, sexism, flames, to name a few forms), by putting forth a number of ways to create new and diverse virtual communities. The author, a doctoral student in the M.I.T. Media Lab and founder of two virtual communities (MediaMOO and MOOSE Crossing), uses her experience as both a critic and constructor of virtual communities in order to discuss a variety of sites, including MediaMOO and the New York-based ECHO (East Cost Hang Out) bulletin board system. Drawing from her case studies, Bruckman suggests a number of elements which can help foster a communal atmosphere: user identification, active participation, and admissions policies.

 

Calhoun, Craig. (Summer 1998). Community without Propinquity Revisited: Communications Technology and the Transformation of the Urban Public Sphere. Sociological Inquiry, Vol. 68, No. 3, p. 373-397.

 

Abstract

 

In light of recent discussions of the Internet touting "virtual community" and a capacity to enhance citizen power in democracies, a more rigorous understanding of community is sought, suggesting that relationships forged with the aid of electronic technology may do more to foster "categorical identities" than they do dense, multiplex, and systematic networks of relationships and an emphasis on community needs to be complemented by more direct attention to the social bases of discursive publics that engage people across lines of basic difference in collective identities. Previous protest movements have shown that communications media have an ambiguous mix of effects. They facilitate popular mobilization, but they also make it easy for relatively ephemeral protest activity to outstrip organizational roots. Further, they encourage governments to avoid concentrating their power in specific spatial locations and thus make revolution in some ways more difficult.

 

Capussotti, Enrica. (1997). Italian Cyberpunk: A Networked Community. Quaderni di Sociologia, Vol. 41, No. 13, p. 59-77.

 

Abstract

 

An analysis of the cyberpunk electronic conference (virtual community) in the Italian computer network considers the use of a common language. After a presentation of the cyberpunk attitude, the development of a community structured through the exchange of cyberpunk messages is explored. The evolution of the cyberpunk virtual community is traced, noting the gender relations, flame wars (virulent personal attacks between users), typology of participants, and the ambivalence of the communications in use.

 

Chester, Andrea, and Gillian Gwynne. (Dec 1998). Online Teaching: Encouraging Collaboration through Anonymity. Journal of Computer-Mediated Communication, Vol. 4, No. 2.

 

Abstract

 

This paper describes our experience as tertiary teachers (and learners) in cyberspace. A brief evaluation of the literature on computer-mediated communication (CMC) is presented, together with a review of the major theoretical positions explaining online interaction. The filtered-cues and social information processing perspectives are compared in the light of more recent formulations of the hyperpersonal. With a desire to facilitate and critically evaluate a hyperpersonal learning context or online learning community, we developed a range of strategies including the use of aliases. The subject is described together with our observations of the benefits and disadvantages of pseudonymity for education.

 

Chung, Pei Chi. (1997). The Social Dimensions of Computer-Mediated Communication: A Comparative Analysis of Two On-Line Discussion Groups. American Sociological Association (ASA).

 

Abstract

 

Examines the diversity and complexity of group interaction in computer-mediated communication. Recent studies have emphasized that computer-mediated communication enables an asynchronous and technologically mediated interaction in group communication. A qualitative comparison of two online discussion groups, based on a total of 3,000+ posted messages, provides further analysis of the influence of computer technology on the development of human communication. Lewis Coser's theory of social conflicts is drawn on to explore how the use of language in Usenet communication differs from that in Listserv communication. Coser contends that communal conflict exists in a closed environment, and noncommunal conflict in an open social environment. Results correspond to Coser's thesis that a homogeneous group tends to achieve higher consensus than a less-homogeneous group does in computer-mediated communication. In Usenet communication, the high bandwidth of access around the globe increases the group size and membership. In Listserv communication, the point-to-point system restricts the group structure so that social relationship is relatively higher than that in Usenet communication. "Flame war" in an open environment tends to become direct and personal, whereas conflict in a restricted structure demonstrates implicit rhetoric to maintain harmony in small group communication.

 

Coleman, L.H., C.E. Paternite, and R.C. Sherman. (Jan 1999). A reexamination of deindividuation in synchronous computer-mediated communication. Computers in Human Behavior, Vol. 15, No. 1, p. 51-65.

 

Abstract

 

Classical deindividuation theory has been posited as a useful framework for understanding certain cognitive and behavioral changes commonly seen in computer-mediated communication (CMC). Participants in CMC discussion groups were significantly more immersed in the discussion than face-to-face (FTF) discussants, and tended not to perceive their team members as individuals, providing evidence that the CMC users met the cognitive criteria for a state of deindividuation. Nevertheless, CMC participants did not produce more negative behaviors than FTF participants, demonstrating that it is insufficient to attribute negative behavior solely to a deindividuated state. These results are discussed in light of classical deindividuation theory and are contrasted with predictions from the more recent social identity/deindividuation model.

 

Cutler, R. H. (April 1995). Distributed Presence and Community in Cyberspace. Interpersonal Computing and Technology: An Electronic Journal for the 21st Century, Vol. 3, No. 2 . Available from http://www.helsinki.fi/science/optek/(1995)/n2/cutler.txt 

 

Abstract

 

Today the technology of cyberspace is creating the social situation for the formation of a new understanding of community. In response to the environment in which people find themselves working and living, they appropriate the technology for their own

needs. The consequent constructed social space is the fertile ground for new social relationships, roles, and a sense of self. Interaction is the key feature of cyberspace in the exchange of information from which a sense of self and control can be built. The result of new senses of self is a new sense of presence that fills the space in fluid forms of community. Community for persons living in a technological environment is shifting from culture-defining mass media to that of a proliferation of media as alternative sources of mediated experience. Each aspect of this new social situation will be investigated in turn: the features of cyberspace, the response of human social needs, and the building of community through presence.

 

D'Ambra, J., R.E. Rice, M. O'Connor. (May/June 1998). Computer-mediated communication and media preference: an investigation of the dimensionality of perceived task equivocality and media richness. Behaviour and Information Technology, Vol. 17, No. 3, p. 164-174.

 

Abstract

 

Computer-mediated communication is the foundation of networking and electronic communities. As the use of new communication technologies continues to proliferate throughout organizations, new modes of interaction between individuals and groups emerge, presenting alternative media choices. How individuals choose between these modes has stimulated much research into theoretical perspectives of media choice within networked and electronic communities. Media Richness Theory is one of these theoretical perspectives. The research presented in this paper investigates the underlying factors of Media Richness Theory, task equivocality and media richness. The results obtained provide evidence to suggest that equivocality may not be unidimensional, and that the richness of media is perceived multidimensionally in terms of the information carrying capacity of media. The findings on dimensionality of equivocality raise doubts as to the basic assumptions of this concept and media richness theory.

 

Dennis, A.R., S. T. Kinney, and Y. T. Hung. (Aug 1999). Gender differences in the effects of media richness. Small Group Research, Vol. 30, No. 4, p. 405-437. 

 

Abstract

 

Media richness theory argues that performance improves when ream members use "richer" media for equivocal tasks. Virtually all research on media richness theory has focused on perceptions: surveys of individuals 'beliefs about media rather than investigating actual performance with richer versus leaner media. This experiment studied the effects of media richness on decision making in two-person teams (all male, all female, and mixed gender) using one form of "new media" (computer-mediated communication), participants rook longer to make decisions with computer-mediated communication. Matching richness to task equivocality only resulted in better performance for the all-female teams, likely because females are more sensitive to nonverbal communication and more affected by its absence in computer-mediated communication. For remaining teams, using richer face-to-face communication did not improve performance to a greater extent for more equivocal than less equivocal tasks. Results support media richness theory only for all-female teams.

 

DeSanctis, G., and Peter Monge. (June 1998). Communication Processes for Virtual Organizations. Journal of Computer-Mediated Communication, Vol. 3, No. 4.

 

Abstract

 

Communication is fundamental to any form of organizing but is preeminent in virtual organizations. Virtual organizations are characterized by (a) highly dynamic processes, (b) contractual relationships among entities, (c) edgeless, permeable boundaries, and (d) reconfigurable structures. Relative to more traditional settings, communication processes that occur in virtual contexts are expected to be rapid, customized, temporary, greater in volume, more formal, and more relationship-based. To glean insight into communication processes for virtual organizations, we draw on the rich body of literature on synchronous and asynchronous electronic organizational communication. The vast set of empirical findings regarding mediated communication can foreshadow how communication will change as firms "go virtual." Six areas of electronic communication research provide implications for the major aspects of virtual organization design: (1) communication volume and efficiency, (2) message understanding, (3) virtual tasks, (4) lateral communication, (5) norms of technology use, and (6) evolutionary effects.

 

Donath, Judith, Karrie Karahalios and Fernanda Viégas. (June 1999). Visualizing Conversation. Journal of Computer-Mediated Communication, Vol. 4, No. 4.

 

Abstract

 

Although the archive of text generated by a persistent conversation (i.e. newsgroup, mailing list, recorded chat, etc.) is searchable, it is not very expressive of the underlying social patterns. In this paper we will discuss the design of graphical interfaces that reveal the social structure of the conversation by visualizing patterns such as bursts of activity, the arrival of new members, or the evolution of conversational topics. Our focus is on two projects: Chat Circles, a graphical interface for synchronous conversation and Loom, a visualization of threaded discussion. Through these examples we will explore key issues in the generation, design and use of graphical interfaces for persistent conversations.

 

Douglas, Mary, and Gabriele Pallotti. (June 1995). The Home as a Virtual Community. Rassegna Italiana di Sociologia, Vol. 36, No. 2, p. 229-250.

 

Abstract

 

An anthropological analysis of consumption asserts that the central consuming unit of society is the home. After critically assessing oversimplified economic approaches to consumption, based on a hypothetical individual with rational, culture-neutral consumer practices, problems with the symbolic/natural values of goods found in later revisions of sociologically based consumption theory are discussed. Here, the home is identified as a virtual community, containing organizational patterns of consumption that parallel those in general society. A typology of four virtual community homes is sketched - the individualist, the isolated, the traditional complex group, and the commune - and contrasted with consumption behavior of the typical non-home - the hotel.

 

Du Pont, Pete. (May 15, 1999). Yesterday, today and tomorrow: How the Internet will revolutionize public policy. Vital Speeches of the Day, Vol. 65, No. 15, p. 477-479.

 

 

Abstract

 

We are entering into what Winston Churchill called "the broad sunlit uplands" of individual opportunity. As a result, we will see a very different kind of public policy around the world in the next 3 to 4 decades. The computer, the Internet, the microprocessor are giving individuals power. The Age of Technology will change the whole paradigm of knowledge accumulation. The availability of information is going to open up a lot of cabinets that used to be locked in the government, in industry and among academics.

 

Dyson, Esther, George Gilder, George Keyworth, and Alvin Toffler. (1996). "Cyberspace and the American dream: A magna carta for the knowledge age." (Release 1.2, August 22, 1994). Information Society, Vol. 12, No. 3, pp. 295-308.

 

As humankind explores this new electronic frontier of knowledge, it must confront again the most profound questions of how to organize itself for the common good. The meaning of freedom, structures of self-government, definition of property, nature of competition, conditions for cooperation, sense of community, and nature of progress will each be redefined for the Knowledge Age - just as they were redefined for anew age of industry some 250 years ago. The nature of cyberspace, the nature and ownership of property, the nature of the marketplace, the nature of freedom , the essence of community, and the role of government are each examined in detail. 

 

 

Endo, Kaoru. March (1998). Projection into Virtuality: Modernity and Virtual Communities. Japanese Sociological Review, Vol. 48, No. 4, p. 50-64.

 

Abstract

 

Analyzes the relationship between modernity and global computer-mediated communication, especially the Internet, to explain recent social changes. Because the Internet is very important to many aspects of today's global society, and virtuality has become an essential feature of modernity, it is argued that modernity develops the virtuality of societies. How problems of virtual communities both reflect and contradict those of modernity is discussed. It is suggested that understanding the dynamics of computer-mediated communication technology and applying these insights to society as a whole can help improve the human condition.

 

Escobar, Arturo, David Hess, Isabel Licha, Will Sibley, Marilyn Strathern, and Judith Sutz. (June 1994). Welcome to Cyberia: Notes on the Anthropology of Cyberculture. Current Anthropology, Vol. 35, No. 3, p. 211-223.

 

Abstract

 

Significant changes in the nature of social life are being brought about by computer, information, and biological technologies, to the extent that-some argue-a new cultural order, ''cyberculture,'' is coming into being. This paper presents an overview of the types of anthropological analyses that are being conducted in the area of new technologies and suggests additional steps for the articulation of an anthropology of cyberculture. it builds upon science, technology, and society studies in various fields and on critical studies of modernity. The implications of technoscience for both anthropological theory and ethnographic research are explored.

 

Consistent throughout all the literature about CMC is the concept of community - that sense of group identity that reduces social isolation, encourages interactive mental engagement, and provides a social context for conversation and dialogue. The community concept provides the thread that binds the elements of communication theory, distance education, and learning theory into the whole of the instructional CMC context (Connolly & Schneebeck, 1993; Kay, 1995; Levy, 1995; Rheingold, 1995; Stoll, 1995).

 

Escobar, Arturo. (May 1995). Anthropology and the Future: New Technologies and the Reinvention of Culture. Futures, Vol. 27, No. 4, p. 409-421.

 

Abstract

 

Computer, information and biological technologies are bringing about a fundamental transformation in the structure and meaning of modern society and culture. Not only is this transformation clearly susceptible to anthropological inquiry but it constitutes perhaps a privileged arena for advancing anthropology's project of understanding human societies from the vantage points of biology, language, history and culture. This article reviews the types of cultural analyses that are being conducted today in the social nature, impact, and use of new technologies and suggests additional contexts and steps toward the articulation of an 'anthropology of cyberculture'.

 

Fernback, J., & Thompson, B. (1995). Computer-Mediated Communication and the American Collectivity: The Dimensions of Community Within Cyberspace, International Communication Association.

 

Ferris, Sharmila Pixy. (1996). Women On-Line: Cultural and Relational Aspects of Women's Communication in On-Line Discussion Groups. Interpersonal Computing and Technology, Vol. 4, No. 3/4, p. 29-40.

 

Abstract

 

Researchers have predicted that the unique characteristics of computer-mediated communication would mitigate gender differences. The recent increase in participation of women on-line provides an opportunity to investigate this prediction. A review of the literature leads to the conclusion that women's communication in cyberspace often mirrors that of face-to-face communication, linguistically and relationally. However, on-line communities can offer women a unique communication opportunity, allowing for the development and display of a distinct relational and cultural style.

 

Fischer, C. S. (Winter 1997). Technology and community: Historical complexities. Sociological Inquiry, Vol. 67, No. 1, p. 113-18. 

 

Abstract

 

As a comment on speculations that new electronic technologies will revolutionize community, this article points to three lessons drawn from historical studies on earlier technologies such as the telephone: (1) Effects are modest; (2) effects differ from one specific technology to another; and (3) the effects of any one technology can be contradictory.

 

Fuller, R. (May 16, 1994). Human-Computer-Human Interaction: How Computers Affect Interpersonal Communication. The Electronic Journal on Virtual Culture, Vol. 2, No. 2. Available from http://www.uni-koeln.de/themen/cmc/text/fuller.94.txt

 

Abstract

 

There are two contemporary paradigms of the human-computer interface (HCI) -- the conversation paradigm and the direct manipulation paradigm. Neither one of these paradigms provides good models for designers of electronic media. A paradigm based

on using the computer as a medium for conversation (rather than as the target of conversation) might resolve this problem. With this new paradigm, users of electronic media may be less likely to misperceive someone else's personality.

 

Two groups of subjects were tested on their abilities to make personality assessments of people they had communicated with. The first group of paired subjects were users of traditional electronic media. Each pair consisted of Person A, who took the test as if they were someone (Person B) they had communicated with but had never seen, and Person B, who took the same test as if they were themselves. A second group of paired subjects who had never communicated using electronic media were asked to do the same task. The electronic media group consistently perceived the person they communicated with to be more analytical and judgmental than that person perceived themselves as being. There were no significant differences in perceptions in the face-to-face (no electronic media) group.

 

Galegher J., L. Sproull, and S. Kiesler. (Oct 1998). Legitimacy, Authority, and Community in Electronic Support Groups. Written Communication, Vol. 15, No. 4, p. 493-530. 

 

Abstract

 

In electronic support groups, people use Internet-based electronic text communication to discuss personal problems or disorders with others who share common circumstances. Although their discussions exist only in the electronic medium, these groups can be viewed usefully as discourse communities. The authors draw on what is known about two other popular sources of help-face-to-face self-help groups and self-help books-to frame the rhetorical challenges faced by members of electronic support groups. The authors then compare the discourse of electronic support groups with that of electronic hobby groups to demonstrate that the two sets differ in terms of the rhetorical behavior of their participants. The authors analyze messages to determine how members establish legitimacy and authority in their texts and how message exchange gives rise to group identity and a sense of community Our observations indicate that although some discourse characteristics and some rhetorical features are common to all the electronic groups we studied, others are unique to the special requirements of electronic support groups.

 

Garcia, A.C., and J. B. Jacobs. (1999). The eyes of the beholder: Understanding the turn-taking system in quasi-synchronous computer-mediated communication. Research on Language and Social Interaction, Vol. 32, No. 4, p. 337-367.

 

Abstract

 

This article is a comparison of the turn-taking systems in computer-mediated communication (CMC) and oral conversation. Previous research on CMC has relied on printouts of conversations as data, whereas we used videotaped recordings of each participant's computer screen in order to capture the interactional process of producing the conversation. We used a transcription system developed specifically for this type of analysis that enabled us to collate the actions and experiences of each participant onto one document. Because of this, we were able to see what information each participant had at the time they made the decision to write, post, edit, or erase a message. This article is based on 4 quasi-synchronous CMC (QS-CMC) conversations between students in a college classroom. We discovered that the rum-taking system of QS-CMC is substantially different from the rum-taking system of oral conversation (Sacks, Schegloff, and Jefferson, 1974), and we describe some of the implications of this difference for the structure of interaction in QS-CMC.

 

Garton, L., C. Haythornthwaite, and B. Wellman. (June, 1997). Studying online social networks. Journal of Computer-Mediated Communication, Vol. 3, No. 1. 

 

Abstract

 

When a computer network connects people or organizations, it is a social network. Yet the study of such computer-supported social networks has not received as much attention as studies of human-computer interaction, online person-to-person interaction, and computer-supported communication within small groups. We argue the usefulness of a social network approach for the study of computer-mediated communication. We review some basic concepts of social network analysis, describe how to collect and analyze social network data, and demonstrate where social network data can be, and have been, used to study computer-mediated communication. Throughout, we show the utility of the social network approach for studying computer-mediated communication, be it in computer-supported cooperative work, in virtual community, or in more diffuse interactions over less bounded systems such as the Internet.

 

Goodman, Paul S., and Eric D. Darr. (Dec 1998). Computer-aided systems and communities: Mechanisms for organizational learning in distributed environments

MIS Quarterly, Vol. 22, No. 4, p. 417-440.

           

Abstract

 

The role of computer-aided systems (CAS) for enhancing organizational learning in distributed environments is examined. The basic research questions are: 1. How do features of CAS enhance learning? 2. How does organizational context influence the role of CAS in organizational learning? The theoretical framework focuses on the decision to contribute and adopt knowledge in distributed environments. Specifically, the intersections between the features of CAS and inhibitors to contributing or adopting knowledge, in the light of different organizational context variables, are investigated. Two cases of information environments for knowledge sharing are examined: a formal electronic library system and an informal community that uses a variety of communication technologies.

 

Graetz, K.A., E.S. Boyle, C.E. Kimble, P. Thompson, and J.L. Garloch. (Dec. 1998). Information sharing face-to-face teleconferencing, and electronic chat groups. Small Group Research, Vol. 29, No. 6, p. 714-743.

 

Abstract

 

Laboratory groups attempted to reach consensus on a simulated business problem. Members of 4-person groups received information on whether three proposed systems met each of 10 desired criteria. Cast as a hidden profile problem the information was distributed unevenly within the group. Groups communicated using one of three formats:face-to-face, teleconference, or electronic chat. As predicted, cognitive workload was significantly higher and fewer correct decisions were obtained in the electronic chat condition versus the other two formats. The electronic chat medium limited participants' ability to coordinate and verify information. Electronic chat should be combined with collaboration technology or groupware that facilitates information storage, organization, and processing.

 

Granito, A. J., Leo Groarke, and John Kohls. (Fall 1996). Open Peer Commentaries on Virtuality, Conversation, and Morality. Technology Studies, Vol. 3, No. 2, p. 215-226.

 

Abstract

 

Open peer commentaries are offered on Sandra L. Christensen's argument ((1996) [see Abstract 9810156]) that virtual technology influences the conversations and interactions it transmits and facilitates. A. J. Granito (Youngstown State U, OH) elaborates on Christensen's claim by examining the preconditions of interaction and how they affect the relationship between virtual reality mediation (in cyberspace) and corporate communication. Leo Groarke (Wilfried Laurier U, Waterloo, Ontario) challenges Christensen's claims through a historical analysis of other virtual environments that have influenced human interaction in ancient Western societies. John Kohls (Gonzaga U, Spokane, WA) focuses on the concept of the virtual community, comparing its dynamics, codes, structures, and customs to actual communities and suggesting that the virtual form may facilitate more social access and voice and contain less prejudice.

 

Gregson, K. (1998). Conversation and community or sequential monologues: An analysis of politically oriented newsgroups. Proceedings of the ASIS Annual Meeting, Vol. 35, p. 531-541.

 

Abstract

 

People discuss politics with friends, families, at work, etc. With the rise of computer mediated communication it seems logical that people would create new online groups with whom to discuss politics. This paper is an introductory exploration of two usenet newsgroups focused on political discussions. The goal was to answer questions such as who is participating in these online discussions and do the online groups resemble more traditional discussion networks.

 

Griffith, Terri L., and Gregory B. Northcraft. (May 1994). Distinguishing between the Forest and the Trees: Media, Features, and Methodology in Electronic Communication Research. Organization Science, Vol. 5, No. 2, p. 272-285.

 

Abstract

 

A methodological framework for conceptualizing and operationalizing electronic communication research is presented that depicts the relationships between media, media features, and individual and organizational outcomes. Its utility is demonstrated through analysis of the participation of 180 undergraduate students in sealed-bid job negotiations. Communication of bids was either paper-and-pencil or computer-mediated, with and without documentation capabilities. Negotiators were either identified or anonymous. Computer-mediated communication and the documentation and anonymous conditions yielded less individually beneficial agreements. The effects of documentation were less in the computer-mediated condition.

 

Gruber, S. (Jul-Sep 1999). Communication gone wired: Working toward a "practiced" cyberfeminism. Information Society, Vol. 15, No. 3, p. 199-208.

 

Abstract

 

This article complicates concepts of gender and race in virtual environments by presenting a case study of an African American woman's (Celie's) on-line personalities. It discusses how one woman's presence in a college class and her on-line contributions to a (cyber)community of peers influenced her and the group's perspectives on violence and gender issues. The article shows that Celie's interactions on a virtual forum are related to and an extension of a multitude of factors such as her upbringing, her schooling, her wish to succeed in an environment often inhospitable and hostile to her needs, and her gendered identity. A close analysis of her online voice provides a starting point for cyberfeminists to look more closely at virtual forums and their potential far enhancing student learning, diversity, and multiple perspectives in classroom environments. This article also encourages feminist scholars to continue explorations centered around the multiple discourse strategies employed by participants in any given conversation.

 

Hacker, Kenneth L., and Michael A. Todino. (1996). Virtual Democracy at the Clinton White House: An Experiment in Electronic Democratisation. Javnost /The Public, Vol. 3, No. 1, p. 71-86.

 

Abstract

 

Assesses the utility of computer-mediated communication (CMC) and related communications technologies in helping to create democratization. Electronic democratization (ie, the enhancement of democracy through new communications technologies) increases the political power of those who have been generally silenced within traditional forms of government. Survey data gathered in (1994) for the Bill Clinton White House e-mail system are analyzed. Findings are that CMC cannot offer meaningful democratization until it addresses material needs and political domination. The White House e-mail system provides information in a top-down manner, which does not help people determine how to counter their economic or political marginalization. Despite the fact that this system is formally open to all, it reproduces and maintains a system of exclusion and stratification. Until political and economic realities are changed, declarations that CMC aids democracy are destined to remain unrealistically utopian.

 

Hampton, K.N., and B.N. Wellman. (Nov-Dec 1999). Netville online and offline: Observing and surveying a wired suburb. American Behavioral Scientist, Vol. 43, No. 3, p. 475-492.

 

Abstract

 

Since the mid-1850s, scholars have debated how technological innovation would affect community. The debate continues as the Internet makes it increasingly possible for people to socialize, shop, work, learn, and participate in leisure activities all from within their home. Will the movement of these previously public activities into the private realm lead to reduced participation in public activities? What will be the fate of community and social relations as a result of the growth of computer-mediated communication? Netville is a suburban Toronto development equipped with a high-speed network as part of its design. The clustering of homes within this area allowed us to study the social networks, civic involvement, Internet use, and attitudes of residents. This article explores the research approach of the Netville project and describes its main sources of data collection: surveys collected using computer assisted interviewing and ethnographic fieldwork.

 

Hafner, Katie. (May 1997). The Epic Saga of The Well: The World's Most Influential Online Community (and it's not AOL). Wired, Vol. 5.05, p. 98-142.

 

Review by Robin Hammon:

 

This article is a journey through the history of The Well, an online "community" started by left leaning intellectuals who had formerly populated a commune in Tennessee and later found themselves living in San Francisco. The Well has a reputation today as being a place where intelligent, highly educated people go to have intellectual conversations about any number of topics. The Well is the online home of Howard Rheingold, author of "The Virtual Community", which is largely about The Well conferences he has taken part in and in which he has come to know intimately dozens of other users.

 

It was in the second year of operation that people first began to call The Well a "community". There were two factors to this - It seems that a disruptive poster had found their way to The Well and had upset many people with her vicious and largely unprovoked online personal attacks. People began to feel that she was ruining their community, which until this time had been full of heated debates, but which mostly was a very civil place. Together members of the Well had to devise a way to deal with this user. The second "cohering factor" as Hafner calls it, was that The Well began having face to face office parties for it's members. "In fact" writes Hafner, "the community probably wouldn't have thrived solely in virtual space. Problems that arose online got worked out offline, and vice versa." One early user of The Well felt that his posts were largely ignored until he made his way from Texas to one of the parties in San Francisco. The face to face contact made him a real person to other users of The Well, and a real member of the community. (110 - 111)

 

Not only do members of The Well work together to overcome their collective online problems, they also rally around each other when members have a personal crisis in the real world. Hafner gives details of how this occurred when the 7 year old son of one member was diagnosed with leukaemia and other users sent cards and sat at vigil. Another time, a teenaged member was unable to afford the private school of his choice so other Well users put together enough money to send him anyway. Hafner also tells the story of one user who later became on of The Well's several mangers over the years, who found support and encouragement when he located his birth mother after 40 years. (113 - 114) One member comments saying that "I would have walked through fire for these people. I had never experienced this kind of closeness with so many different people all at once." (119)

 

The idea of "virtual community" has undergone serious discussion on The Well over the years, starting with Howard Rheingold's virtual community conference which generated 300 pages of discussion in it's first 6 weeks (and thousands more since then). (124) Perhaps it was a community when it first started with a small number of like minded people, most of them living in the San Francisco area and having met face to face with each other at Well office parties. But today with thousands of members, The Well has grown to large for such a close knit community feeling to prevail. Signs of this include the drop in attendance at Well office parties, the proliferation of so many conferences that many discuss the same issues but are entirely unknown to users in other conferences. Also, there has been a proliferation of private conferences on The Well, where only invited users may participate. (140, also 142)

 

Many visions of online communities can be seen in the day to day life on The Well. People get to know one another intimately there. They feel that they are part of a group with a shared identity. When many of The Well's users go offline, they carry with them the pain of being flamed, the questions asked by others, and even the pain and suffering of other members. That is, they carry parts of their life on The Well into other parts of their lives. Intimate contacts with others, feelings of group unity and belonging, and the carrying of community problems and triumphs into the real world - is this enough to call The Well a community? The answer to this probably depends on whether we believe that the online world must mirror the offline world in every way, including in the definitions we utilise in our study of it. We should conceptualise the term "community" as having a different definition which is relational to the differences between an offline community and an online community one.

 

Hampton, Keith N. (1998). The Wired Suburb: Glocalization On- and Offline. American Sociological Association (ASA).

 

Abstract

 

The Wired Suburb project is a longitudinal quantitative and qualitative analysis of a residential community, "Netville," currently being built in suburban Toronto (Ontario) where each home in the neighborhood has been equipped with a series of advanced communication technologies. Data from initial baseline surveys, logs of on-line activities, ethnographic observations, and focus groups are drawn on to explore the possibility that, as computer-mediated communication moves into the home, there will be an increase in both local and global relations that brings about a "glocalization" of society. The development of computer-supported social networks holds the prospect of enhancing both nonlocal (global) and very local communities. On the one hand, computer and telecommunication networks enable long-distance contact, and the bandwidth they provide is wide enough to support community ties of sociability and support as well as more instrumental relationships. On the other hand, the computer interface ties participants in computer-supported social networks to the source of their connectivity, ie, their homes and offices. The development of on-line communities, and home-based technologies that enable participation in work, leisure activities, shopping, and education from the home, should encourage on-line communicators to stay at home more and attend to their local surroundings, resulting in "glocalization."

 

Haythornthwaite, C., B. Wellman, and M. Mantei. (1995). Work relationships and media use: A social network analysis. Group Decision and Negotiations, Vol. 4, No. 3, p. 193-211.

 

Abstract

 

Our research provided empirical evidence about the alternative means of communication used by 25 members of a research group who had available to them: unscheduled face-to-face encounters, scheduled face-to-face meetings, electronic mail, telephone, fax, and desktop videoconferencing. The intent of our research is to learn whether there are elements in existing group communication patterns that suggest how future communication systems can be designed or selected to fit the actual work relationships of a group. A detailed social network survey provided information about what members of the group communicated about, how they communicated, and with whom they communicated. Most communication was done through a combination of media, but predominately through unscheduled encounters, electronic mail, and scheduled meetings; people rarely videoconferenced, telephoned, or faxed. Factor analysis reduced the 24 work relationships to six distinct dimensions: receiving work, giving work, collaborative writing, major emotional support, sociability, and computer programming. The proportion in which the three main media were used varied according to the nature of the work dimension. Our findings suggest that a multivariate perspective that considers group norms and practices, social networks, and work dimensions is necessary to analyze media use.

 

Haythornthwaite, C. (October 1998). Work, friendship, and media use for information exchange in a networked organization. Journal of the American Society for Information Science, Vol. 49, No. 12, p. 1101-1114.

 

Abstract

 

We use a social network approach to examine how work and friendship ties in a university research group were associated with the kinds of media used for different kinds of information exchange. The use of electronic mail, unscheduled face-to-face encounters, and scheduled face-to-face meetings predominated for the exchange of six kinds of information: Receiving Work, Giving Work, Collaborative Writing, Computer Programming, Sociability, and Major Emotional Support. Few pairs used synchronous desktop videoconferencing or the telephone, E-mail was used in similar ways as face-to-face communication. The more frequent the contact, the more "multiplex" the tie: A larger number of media was used to exchange a greater variety of information. The closeness of work ties and of friendship ties were each independently associated with more interaction: A greater frequency of communication, the exchange of more kinds of information, and the use of more media.

 

 

Hearst, M.A., and J. Grudin. (Jan-Feb 1999). The changing relationship between information technology and society: Has the ice man arrived? Tact on the Internet. IEEE Intelligent Systems and Their Applications, Vol. 14, No. 1, p. 8-15.

 

Abstract

 

Society and information technology are rapidly co-evolving, and often in surprising ways. In this installment of "Trends and Controversies," we hear three different views on how society and networked information technology are changing one another. Becoming socialized means learning what kinds of behavior are appropriate in a given social situation. The increasing trend of digitizing and storing our social and intellectual interactions opens the door to new ways of gathering and synthesizing information that was previously disconnected. In the first essay, Jonathan Grudin-a leading thinker in the field of computer-supported cooperative work-points out tat, like a naive child, information technology often ignores important contextual cues, and tactlessly places people into potentially embarrassing situations. He suggests that as we continue to allow computation into the more personal and sensitive aspects of our lives, we must consider how to make information technology more sophisticated about social expectations, and become more sophisticated ourselves in understanding the nature of computer-mediated services. In the second essay, I discuss a related issue-how newly internetworked information technology allows people acting in their own self-interest to indirectly affect the experiences of other people. It is to be expected that people will try to trick or deceive systems that support intrinsically social activities, such as running auctions. What is surprising here is that technologies that do not obviously have a social aspect, such as information-retrieval ranking algorithms, are nevertheless being manipulated in unexpected ways once they "go social." In our third essay, Barry Wellman-a sociologist and an expert in social network theory-explains how the structure of social networks affects the ways we live and work. He describes the move away from a hierarchical society into a society in which boundaries are more permeable and pole are members of many loosely knit groups. He introduces the notion of glocalization: simultaneously being intensely global and intensely local. Wellman describes how computer-mediated communication is contributing to this glocalization transition in social habits and infrastructure. As networked information technology continues to provide us with new views of ourselves, we hope that these essay will help designers of information technology better understand the broader impact of the work they do.

 

 

Herring, S. Gender Differences in Computer-Mediated Communication: Bringing Familiar Baggage to the New Frontier. Keynote paper at American Library Association annual convention (Miami, FL, June 27, 1994).

 

Introduction:

 

Although research on computer-mediated communication (CMC) dates back to the early days of the technology in the 1970's, researchers have only recently begun to take the gender of users into account.[1]  This is perhaps not surprising considering that men have traditionally dominated the technology and have comprised the majority of users of computer networks since their inception, but the result is that most of what has been written on CMC incorporates a very one-sided perspective. However, recent research has been uncovering some eye-opening differences in the ways men and women interact "online", and it is these differences that I will address in my talk today.

   

My basic claim has two parts: first, that women and men have recognizably different styles in posting to the Internet, contrary to the claim that CMC neutralizes distinctions of gender; and second, that women and men have different communicative ethics -- that is, they value different kinds of online interactions as appropriate and desirable. I illustrate these differences -- and some of the problems that arise because of them -- with specific reference to the phenomenon of "flaming".

 

To sum up, I have argued that women and men constitute different discourse communities in cyberspace -- different cultures, if you will -- with differing communicative norms and practices. These cultures are not however "separate but equal"; rather, the norms and practices of masculine net culture, codified in netiquette rules, conflict with those of the female culture in ways that render cyberspace -- or at

least many "neighborhoods" in cyberspace -- inhospitable to women.

       

What can be done to address the imbalance? I'll conclude by mentioning three ways in which I believe women can promote their concerns and influence the discourse of the net. The first is to support and participate in women-centered lists. Such lists provide comfortable fora for women online, and are frequently models of cooperative discourse whose norms then become available for wider application if subscribers participate in other lists as well.  But separatism has its disadvantages, among them the risk of ghettoization.  Women must not let themselves be driven by flame throwers away from mainstream, mixed-sex fora, but rather should actively seek to gain influence

there, individually and collectively, especially in fora where metadiscourse about the net itself takes place.

       

The second way to promote women's interests net-wide is to educate online communities about the rhetorical strategies used in intimidating others, and call people on their behavior and its consequences when they use such strategies. This is already happening on some women-centered lists such as WMST-L and SWIP-L -- aware of the tendency for a single man or group of men to dominate discussions even on women-centered topics, female subscribers call attention to the behavior as soon as they realize it is happening, and interestingly, it is happening less and less often on these lists. Group awareness is a powerful force for change, and can be raised in mixed-sex fora as well.

 

Finally, women need to participate in any way they can in the process that leads to the encoding of netiquette rules. Instigate and participate persuasively in discussions about what constitutes appropriate and inappropriate behavior online -- seek to define in concrete terms what constitutes "flaming", for instance, since women and men will probably have different ideas about this.  Take the initiative and write down guidelines for suggested list protocol (or modifications to list protocol if guidelines already exist) and post them for discussion. No greater power exists than the power to define values, and the structure of the Internet -- especially now, while it is still evolving and seeking its ultimate definition -- provides a unique opportunity for individual users to participate in the normative process.

 

Indeed, it may be vital that we do so if women's behavior is to be accorded value, and if we are to insure women the right to settle on the virtual frontier on their own -- rather than on male-defined -- terms.

 

Herring, Susan. (1996). Linguistic and Critical Analysis of Computer-Mediated Communication: Some Ethical and Scholarly Considerations. The Information Society, Vol. 12, No. 2, p.153-168.

 

Two proposals (Cavazos 1994) and King (1996) relating to whether and how computer-mediated communication (CMC) researchers should cite electronic messages used as data are compared. Although the proposals prescribe opposite solutions, both contain similar assumptions about the nature of CMC and about the nature of research. These assumptions are argued to reflect discipline-specific biases that exclude other legitimate forms of CMC research. Two examples are discussed of research paradigms that are excluded by the guidelines: linguistic analysis in the positivist tradition, and critical analysis in the social realist tradition. The critical paradigm in particular raises a number of additional ethical considerations not addressed by the proposed guidelines. It is suggested that existing ethical guidelines within each discipline largely suffice to guide on-line research, with the addition of a CMC-specific recommendation clarifying the rights and obligations of researcher and researched in restricted-access as compared with open-access on-line groups. 

 

Herring, Susan. (April 1, 1999). The Value of Interdisciplinarity: A Study Based on the Design of Internet Search Engines. Journal of the American Society for Information Science, Vol. 50, No. 4, p. 358.

 

Abstract

 

Continued development of the Internet requires the development of efficient, easy-to-use search engines. Ideally, such development should call upon knowledge and skills from a variety of disciplines, including computer science, information science, psychology, and ergonomics. The current study is intended to determine whether search engine design shows a pattern of inter-disciplinarity. Two disciplines were selected as the focus for the study: computer science, and library/information science. A citation analysis was conducted. The results show a higher level of interdisciplinarity among library and i